2018 IEEE Games, Entertainment, Media Conference (GEM) (August 2018).
The method used to immerse a participant within Virtual Reality has an impact on the way in which the participant physiologically responds to environmental stimuli. Given a situation where a participant is expected to express a negative or undesirable response to the presented stimulus, there is benefit in the ability to reduce the magnitude of the participant’s response. The experiment presented in this paper studies the usage of perspective as a method to modify the magnitude of the impact that participants feel towards stimuli within a Virtual Environment.
1 Charles River Analytics
2 University of Rhode Island
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